Acting

Change of Expression Look for the Contrast An Acting Point Body Language Symmetry or 'Twinning' Steal It Eyes ANIMAL ACTION Live Action Reference Basic Animal Walk Pattern DIRECTING The Brief The Leica Reel Separate the Characters Best Foot Forward Casting Animators Making Changes 'Say Say ' Voice Recording Hook Ups Research Editing

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From the left - Ken Harris, Grim Natwick and Art Babbitt, with students Richard Purdum and me outside my Soho Square studio in London, 1973. But how to make it believable I didn't go there to drink Milt's bathwater or to find out what Frank Thomas had for breakfast. I would fire my carefully prepared list of questions at them and later write down everything they said. These wonderful virtuosos became my friends and were incredibly generous with their help....

Wve

In the late 1930s when tracing and painting the drawings on to eels was all done by hand, many painters became very adept at 'dry brushing' the desired transparent live action blur effect. Animators indicated the blur on their pencil drawings and the 'dry brushers' would cleverly blend the colours together to simulate the transparency in the blur. After the 1941 animators' strike and World War II, budgets shrank and so did the use of skilled backup painters. But a lot of animators just kept on...

Drawing In Time

Silly Symphonies Flowers And Trees

Why animate Everyone knows it's a lot of hard work doing all those drawings and positions. So what's the hook Why do it Answer Our work is taking place in time. We've taken our 'stills' and leapt into another dimension. Drawings that walk seeing a series of images we've made spring to life and start walking around is already fascinating. Drawings that walk and talk seeing a series of our drawings talking is a very startling experience. Drawings that walk and talk and think seeing a series of...

Time To Draw

This section is really for classical animators. However, I haven't been surprised to find that most of the leading computer animators draw rather well, so it may be interesting to them too. It certainly helps enormously to be able to put down your ideas - even in stick figures. For the classical animator it is crucial. Drawing should become second nature, so that the animator can concentrate on the actual actions and the timing of them and give the performance life. When you're doing cartoons...