Welcome to Figure Drawing with Virtual Models: Getting the Most Out of Poser Figure Artist. This book is intended to be your guide to the use of virtual models as a reference tool for the creation of works of art. Recent advancements in technology have made it possible for artists to have good-quality figure reference at their fingertips almost anytime that they need it. This new technology offers great opportunity to study and learn about the human figure in ways that were never available before.
Figure drawing is an old, well-established aspect of art. It has been around for centuries, dating all the way back to the earliest cave paintings. As art has advanced over the ages, artists have spent countless hours trying to master the drawing of the figure. Today, the demand for believable figure art has never been stronger.
The very best way to learn how to draw the human figure is to draw from the real thing, either by hiring a model or attending a life drawing class. However, having a live model available every time an artist needs to draw or paint a picture is impractical. Because of the limitations surrounding live models, artists have resorted to using wooden manikins to help with proportions or to buying action figures. Although these tools are okay, they really don't have the detail that an artist needs to understand the figure. Therefore, a better method of helping artists was needed. Figure Artist is not the perfect substitute for a live model, but it may be the best solution yet.
Figure Artist, in conjunction with solid art training, is a very good tool for exploring the human form. This book is designed to help you learn how to use virtual models as you work to gain mastery of the human figure. It covers many basic figure-drawing aspects, so even if you are a beginner, you will be able to follow the lessons and instructions on your path to better drawing.
Included with the book is a trial version of the software so you can start working with it right away
The human figure is one of the most difficult and demanding subjects for any artist to tackle. It takes years of practice to begin to understand all of the complex anatomy that makes up our bodies. No software program will make you an instant figure artist, but if this software can help make the huge task of learning to draw the figure easier, it is well worth it.
When I was first asked to write this book, I was very excited about the possibilities virtual models open up for artists. After working with the software for a few months, I began to see that I could improve my own visualization abilities because now I had the power to set up models and work from any angle with any lighting that I wanted in just a few minutes. If I don't like the pose, I can change it. If I don't like the lighting, I can change it. If I need multiple figures, I can put them all in the scene. The possibilities are almost endless.
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