Putting Up Wallpaper

To create the wallpaper, I will use the Auto Paint feature found in the Brush Selector menu. Auto Paint is a good feature to use when painting large flat areas because the strokes are painted in a much more consistent manner than we can do by hand.

1. Create a layer above the wall. Check the Pick Up Underlying Color box if it is not already selected. Name the layer Wallpaper.

2. Pick the Variable Chalk brush, and set the Grain to 10% in the Options bar.

3. Load the Wall selection so only the wall is painted. You should see the marquee active around the entire wall.

4. Open the Wallpaper paper library. You are given the option to append the currently loaded papers or load the Wallpaper library. Be careful with your choice.

Loading the library overwrites all the textures in the Papers palette. If the tex- 139

tures are appended to the active paper library, all the textures in the new library are added to the current palette. You can also use the Paper Mover if you want IN

to move just one or two of the wallpaper textures into your current library. N

5. Choose one of the wallpaper textures. It is not important which one you choose.

6. Pick the darkest blue in the background.

7. Click the Brush Selector menu arrow and choose Record Stroke.

8. Make a short stroke with the Variable Chalk brush on the new layer.

9. Go back to the Brush Selector menu and choose Auto Playback.

Immediately, the brushstroke that was recorded paints the wallpaper texture into the new layer in a continuous series of randomly placed strokes. The computer speed, the size of the recorded stroke, and the size of the area being painted determine how long it takes to eventually fill the image with the stroke.

The beauty of Auto Playback is that it fills the area much quicker and with a more regular look than what we could do by hand.

10. Let the playback continue until the whole background is covered.

11. When the area is filled with strokes, just tap the cursor in the image to stop the Auto Playback.

Note: The library of wallpaper textures is available for download as a ZIP file at www.sybex |

.com/go/painter. If you have not already had the chance to download the papers, please do so. ^^^

They are cross platform compatible and work on both PC and Mac.

12. As a final touch, lower the Opacity setting of the layer to 50% to make the wallpaper pattern subtle.

The wall is now filled with a repeating texture that should look like a wallpaper pattern. The pattern will be most visible over the lighter violet area and gradually fade into the darker blue edges (Figure 5.5).

To add some interest and a sense of realism to the painting, we need to add a glow to the wall where eventually we will paint the candle that the sleepwalker is carrying.

Painting a candle glow with traditional media can be a daunting process. It can be difficult to get a nice even transition of both color and value. Fortunately, this is easy to do with digital paint.

Figure 5.5 The wall is covered with a pattern that looks like wallpaper.

We will paint two separate Glow layers. The first Glow layer is created to give a nice even transition from light around the candle to the violets in the background where the candlelight no longer has much influence.

1. Create a layer above the Wallpaper layer and name it Glow.

2. Draw a circular selection or drag the circular selection from the Selection Portfolio.

3. Resize and position the selection using the Selection Adjuster from the toolbox so its center is approximately over the candle flame.

4. Feather the selection 50 pixels. 50 is the maximum feather available in Painter.

5. Feather the selection again at the maximum 50 pixels.

6. Save the feathered selection in case it needs to be used later.

7. Fill the selection with a bright yellow/orange color.

8. Change the Composite Method of the layer to Colorize or Overlay. Colorize is my choice for the task.

9. Lower the layer's Opacity setting to 20%.

10. Soften the layer using the Soften effect found in the Effects > Focus menu. Set the Amount slider to the maximum value.

11. Soften the layer again using the same settings.

The first of two Glow layers is finished and positioned over the candle (Figure 5.6).

The second Glow layer is used to give more intensity right around the candle flame. It is created in a similar fashion to the first.

1. Duplicate the first Glow layer.

2. Change the Composite Method of the duplicate back to Default and fill with bright yellow. The Default Composite Method is used when filling the layer to help see the color of the fill accurately.

Figure 5.6 The first Glow layer is positioned over the candle sketch.

3. Scale the layer to 50% of the original size. The exact size is not really important, but 50% is a good starting point.

4. Soften the layer.

5. Change the Composite Method to Colorize.

7. Finally, position the Yellow layer over the candle flame using the Layer Adjuster tool (Figure 5.7).

Figure 5.7 The small Glow layer is positioned over the spot where the candle flame will be painted.

If the smaller Glow layer is below the larger layer, we can reverse their positions so the smaller layer is on top.

In addition to painting the effects of light in the two Glow layers, we need to add some darks to give the painting more depth and atmosphere. We will use a lighting effect to darken the edges farthest away from the candle flame.

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Freehand Sketching An Introduction

Freehand Sketching An Introduction

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