About the Author

Don Seegmiller was born in Provo, Utah, in 1955. He grew up in both California and Colorado.

Don graduated Brigham Young University in 1979 with a Bachelor of Fine Arts in graphic design, with a concentration in illustration. After graduation, he decided that he would rather pursue his passion for painting and began a career as an oil painter. While his work has been shown in many major art galleries, the majority of his traditional work is handled by Wadle Galleries Ltd. of Santa Fe. Over the course of the past 30 years, Don's work has been shown worldwide. He has completed close to 1,000 paintings that are included in many private and public collections. His work hangs in the permanent collection of the Springville Museum of Art.

A resident of Orem, Utah, Don lives at the foot of the 11,000-foot-high Mount Timpanogos. He teaches senior-level illustration courses, traditional head painting, figure drawing, and digital painting for the department of visual design at Brigham Young University. He also teaches an upper-division figure drawing class at Utah Valley University.

Don was the art director for six years at Saffire Corp., a well-known game developer in the late 1990s. He has produced art work for many leading game publishers over the years.

A regular speaker at the Game Developers Conference for eight years, Don presented hour-long lectures from 1997 to 2001 and presented full-day tutorials from 2002 to 2005 on character design and digital painting, with bits of creativity thrown in for good measure.

Don was the keynote speaker for the Association of Medical Illustrators at their national convention in the summer of 2003. During the summers of 2004 and 2006, he was invited back to do workshops for the illustrators at the convention. He traveled for a while demonstrating Metacreations Painter 6 at trade shows. Don demonstrates Painter at Corel's booth at major trade shows, in particular Siggraph. His work is featured in the Painter 6, 7, 8, IX, and X Wow Books, Step by Step Electronic Design, Design Graphics, and both Spectrum 7 and 8. He has written tutorials for Corel's release of Painter IX. He was featured both on the Corel web site and in the Painter IX manual.

Don was one of the judges for Ballistic Publishing's Painter book and coauthor for the upcoming Digital Painting 2 book by the same publisher. He has written the following books: Digital Character Painting Using Photoshop CS3 (Charles River Media, 2007), Digital Character Design and Painting: The Photoshop CS Edition (Charles River Media, 2004), and Digital Character Design and Painting (Charles River Media, 2003). He also co-wrote Mastering Digital 2D and 3D Art (Thompson Course Technology, 2004).

You can see examples of Don's work at www.seegmillerart.com.

In his free time, Don enjoys fly fishing with his son and riding his motorcycle.

Contents

Introduction h

Chapter 1 Painting an Oil Portrait 1

Creating a 3D Look with 2D Tools 2

Considering the Result First 2

Setting Up Your Canvas 3

Adding Light 5

Painting the Portrait 7

Drawing the Sketch and Toning the Canvas 7

Enhancing the Oil Painting Texture 15

Refining the Portrait 18

Finishing Touches 26

Final Thoughts 31

Chapter 2 Painting Clouds, Water, and Stone 33

Learning the Fundamentals of Painting a Landscape 34

Painting the Clouds 34

Defining the Horizon 38

Creating Fluffy Clouds 38

Refining the Details 42

Painting the Water 43

Painting the Rocky Cliffs 51

Creating Pits and Holes 57

Adding More Textural Effects 59

Completing the Water 60

Finishing Touches 63

Final Thoughts 66

Chapter 3 Painting a Rocky Surface Then Making It Look Wet 69

Creating a Rocky Texture 70

Adding Color Using Gradients 74

Combining the Images into One Texture 78

Painting a Wet Surface 81

Duplicating for Future Use 82

Creating Shadows 83

Adding Shine 84

Darkening and Softening 86

Adding Reflected Light 86

Adding Highlights 87

Painting a Gooey Surface 88

Creating Cracks in the Rocks 88

Giving the Cracks Dimension 91

Getting Gooey 92

Adding Dimension 94

Removing the Bevel 95

Adding More Shadows, Highlights, and Texture 97

Final Thoughts 99

Chapter 4 Painting a Fantasy Forest with the Image Hose 101

Using the Image Hose 102

Setting Up the Image 102

Painting Trees in the Forest 104

Painting a Few Trees to Produce a Forest 104

Creating a Nozzle File of the Trees 106

Adding Leaves to the Trees 116

Creating a Leaf Brush 116

Creating a Leaf Nozzle 118

Finishing Touches 123

Enhancing the Scene with Shadows 123

Adding Light 126

Adding Dust Motes 127

Adding a Little More Light and Dust 128

Adding Fauna in the Flora 128

Putting a Soft Focus on Reality 129

Final Thoughts 131

Chapter 5 Painting the Sleepwalker 133

Painting a Night Scene 134

Setting Up the Image 134

Painting the Sleepwalker 139

Putting Up Wallpaper 139

Darkening the Image 142

Painting the Sleepwalking Character 144

Cloning the Image 146

Adding Floorboards for Balance 147

Smoothing Out the Rough Spots 149

Painting the Eye Candy in the Image 151

Adding Wispy Smoke 151

Cooling Down the Night 154

Enhancing the Mood with Moonlight 155

Finishing Touches 158

Final Thoughts 161

Chapter 6 Painting a Sea Serpent 163

Using a Paper Texture for the Image 164

Creating the Paper Texture 164

Wet and Dry Digital Watercolor Layers 166

Painting the Sea Monster 167

Moving from Dark to Light 167

Painting in the Details 168

Making the Scales Seamless 171

Practicing Scales 173

Adding Scales to the Sea Serpent 176

Adding the Fog Bank 178

Adding the Sea Serpent's Reflection in the Water 183

Finishing Touches 186

Final Thoughts 187

Chapter 7 Red Riding Hood 189

Importing the Sketch and Setting Up the Image 190

Using Custom Brushes to Paint the Forest Background 192

Creating a Leaf Brush 193

Separating the Character and Background 200

Painting the Separated Background 202

Painting Vines 204

Making a Grass Paper Texture 207

Building a Grass Nozzle File 210

Painting Red Riding Hood 213

Adding Weave to the Basket 214

Finishing Touches 215

Anchoring with Gravel and Shadow 215

Adding Texture to Red's Cape 215

A Little Lighting 216

Final Thoughts 217

Chapter 8 From Concept to Complete 219

Defining Concept Work 220

Setting Up the Image 220

Setting the Mood and Tone 222

Playing with Color Schemes 222

Choosing the Light Source 223

Painting the Monster 226

Making More Monster 226

Developing a Wet and Gooey Look 231

Finishing the Monster 235

Refining the Monster Details 235

Softening the Edges 236

Adjusting the Foreground 238

Painting the Foreground 239

Finishing Touches 241

Final Thoughts 243

Chapter 9 Painting Shiny Baubles 245

Using a Different Approach 246

Painting the Face 246

Adding a Decorative Pattern to the Fabric 247

Painting the Earrings 250

Painting the Neck Rings 256

Creating the Neck Rings 256

Turning the Neck Rings Silver 259

Using Liquid Metal to Paint Jewelry 260

Accessing the Liquid Metal Plug-In Layer 261

Painting Jewelry Using the Liquid Plug-In Layer 263

Creating Another Piece of Jewelry Using Liquid Metal 265

Using a Custom Brush to Paint Decorative Shapes 268

Creating the Custom Brush of Feathers 269

Adding Beads 272

Creating an Amazing Background 273

Finishing Touches 277

Final Thoughts 277

Index

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