Scanning Your Images

Most flat scanners are designed to read images up to 872" x 14", so if your drawings are larger than that, you'll have to scan them in sections. The process may be unwieldy and the results, less-than-desirable reproductions of your drawings. If you've been doing a lot of your sketching on the road, though, you probably did so in a small enough sketchbook.

Is there a drawing that you particularly like? Start with that one. Tear it carefully from your sketchbook and then lay it flat on your scanner and scan it in (you'll need your manufacturer's instructions for this, and there's no way we can help you with those).

After you've scanned your image, the program will ask you to save it. Give it a name you'll remember it by: "Laguna Sunset" or "Fisherman on the Gila" are two good examples.

Now, you can look at your work with the imaging program that came with your scanner, or, if you decide you don't like that program, another that you've downloaded off the World Wide Web. One of the things that you can do, once the image of your drawing is saved to your computer, is manipulate it. That means you can erase those extra scribbles in the corner without fear of going through the paper, or you can add some lines to the fisherman's face. Don't get carried away, though—we think real drawing's a lot more fun than virtual drawing.

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