HocV This Book Is Organized

The book is written In such a way that you can read it however you want or need to. Each chapter (and section within each chapter) is set up to be independent of the others. So while 1 may reference other sections of the book that you should check out (and I do that a lot), you can read each section and chapter just as easily as if you read it from cover to cover.

1 broke the book down into six parts, each one covering an essential aspect of knowing and understanding Manga Studio.

Part 1: Welcome to Manga Studio!

Seems like a pretty good place to start, right? Like I mention earlier, using a program like this for the first time can be pretty intimidating. So this part of the book goes over the basics of the program and the essential and helpful tools you need to know how to use to get your first page started.

Part 11: Roughing It

Now, we're getting somewhere! This part of the book is devoted to getting your idea down onto (virtual) paper and chipping away at it until it's exactly how you want it. The chapters in this part take you from starting a new blank page, through the first rough pencil sketches, to creating and working with layers, panels, and rulers, and selecting and transforming objects.

Part 111: Refining and Exporting ยก/our Work

When you have your drawing or page exactly how you want it, it's time to polish it up and make it all pretty for everyone to see. The chapters in this part show you how to ink your work, add tones for "color" and dimension, create word bubbles and add text, and export and print your finished pages.

Part W: Advanced Tips and Tricks

After you know the basics of drawing and refining your page, that's all fine and good, but that can't be all that Manga Studio can do, can it? Nope! You've only scratched the surface of what this program can do to help you streamline your work and potentially speed things along in the process. The chapters in this part of the book cover tips and tricks for making your work easier and quicker, and using Manga Studio EX-only tools.

Part V: The Part of Tens

All For Dummies books include top ten lists. My goal in this part is to include items, ideas, and tips that assist you not only with using Manga Studio, but also to help you as an artist and creator. The part of tens chapters provide you with ten (plus some) great books and online resources, and they discuss ten tips and tricks to make working in Manga Studio quicker, easier, and more fun.

After the Part of Tens chapters is the Appendix, which covers the CD-ROM included with this book. Turn to the Appendix for the Jowdown on what's included on the CD-ROM and instructions on how to use it.

The CI!) also includes three bonus chapters. Bonus Chapters 1 and 2 cover the advanced topics of using vectors and importing 2D and 3D objects. Bonus Chapter 3 gives you background information on manga that may help you if you intend on publishing the comics you create in Manga Studio.

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Freehand Sketching An Introduction

Freehand Sketching An Introduction

Learn to sketch by working through these quick, simple lessons. This Learn to Sketch course will help you learn to draw what you see and develop your skills.

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