# Chapter Drawing The Face

By Yu Kinutani/Media Works/Dengeki Comics EX/ from "Angel Arm"

DRAWING CHflRHCTER-THE FACE

By Yu Kinutani/Media Works/Dengeki Comics EX/from "Angel Arm"

By Yu Kinutani/Media Works/Dengeki Comics EX/from "Angel Arm"

Go ahead and draw the face of one of your original characters. As you do so, think about the drawing and the shape.

Center line

Figure 1

You will see how flat the side of the human face is when eye position and ear position are connected with lines.

Figure 1

You will see how flat the side of the human face is when eye position and ear position are connected with lines.

Center line

Figure 2

Also, if the ear position is carried up by line, you see it will intersect the center of the bisecting line of the head.

Figure 3

The human skull is composed of two parts, the upper portion of the skull and the lower jaw. These two get together and become one.

- If you understand \ figures 1-3, you can draw simple, skeletal structure based on that.

Check with the center line if the right and left side are balanced. w

Often, people draw a circle and a crossing, see left, when drawing a face. It simplifies the upper skull, head and upper face. (Figure 3)

You may just draw on the circle and the intersecting lines. However, if you want to get a little bit closer to the skeletal structure, then use something like the diagram on the left ^^ as your base. _\

A Ear positioning line v yf \

Eye and ear positioning line

Eye and ear lines r should be positioned ^ a little bit lower, considering that you will add the lower jaw.

Eye and ear position nose

When you have drawn the basic skeletal structure, calculate where to draw the eyes, nose and mouth and draw them.

Lower jaw (see Figure 1)

As long as the basic skeletal structure and positioning of eyes, nose and mouth have been correctly placed, the proportions will not be affected ——^^

change of angle. I

I wonder if the eyes should be positioned in the center of the center line.

Side and front views of basic skeletal structure

Side and front views of basic skeletal structure

vertical line from the ear.

about 45° angle The hairline

As the next step, draw positioning lines as in the diagram as if the entire face were the side of a box. Now angle the lines.

vertical line from the ear.

about 45° angle The hairline

Faces with different angles

With different perspective, facial proportions will change accordingly.

Center

Center

First, partition the face into four squares, then draw the diagonals to find the center.

Assume that the eye position comes to the center. When the figure on the left is angled, you will get the figures below.

This is a figure seen from above and from below. You will see that if you draw from near to far then the proportion of the forehead will become different.

Eye line

Eye line

You do not have to formally draw out all the structures while drawing.

Eye line

Eye line

The distance between eyes and brows becomes wider when looking up at the figure from below,and narrower all of a sudden when looking down from above because the brow is located a little bit ahead of eyes and the eyes are inset.

You do not have to formally draw out all the structures while drawing.

Rather, you should just keep them in mind. Let's draw figures that appear quite natural.

HOW TO DRflUJ FRCES (Application)

This line basically needs to be lined on top of nose, but let's divide it in your own way. /

When the basic skeletal structure and the position of eyes and nose is decided then adjust the facial contours. There will be no problem as long as the skeletal structure of face.is drawn in accordance with the basic skeletal structure but if not then adjust it in your own way.

Try to think about the basic skeletal structure so that it matches with the skeletal structure of each character and pattern

Some patterns do not require drawing a plane of the side of the face. By the way, the way that Mr. M draws is this.

This is the position V of the ear.

The circle alone forms the basis of the entire facial pattern.

Add the lower jaw and adjust the outline of the face.

The way Mr. M draws can be applied to many other drawings.

How to draw skeletal structure differently.

Just as in the cartoon by Mr. M many different skeletal structures can be obtained by just changing the lower jaw.

By Yu Kinutani/Enix/G Fantasy/from "Lucky Racoon"

Just as in the cartoon by Mr. M many different skeletal structures can be obtained by just changing the lower jaw.

The jaw structure is very stalwart.

By Yu Kinutani/Media Works/Dengeki Comics EX/from "Angel Arm"

By Yu Kinutani/Enix/G Fantasy/from "Lucky Racoon"

Draw the jaw a little bit longer.

Please pay attention to the position of the cheek bone.

By Yu Kinutani/Media Works/Dengeki Comics EX/from "Angel Arm"

Draw the jaw a little bit longer.

Please pay attention to the position of the cheek bone.

By Yu Kinutani/Enix/G Fantasy/from "Lucky Racoon"