The Villains

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The Enemy Chief

Stubborn.

His shoulders are narrower than the Strong Soldier s on the Goodies' side.

The Female Enemy Character

A domineering pose irrespective of the genre type. A little taller than the Hero.

The Monster

Huge hands and feet to emphasize his strength.

The Enemy Adviser: The Sorcerer (Character 1)

An old man with a bent back

The Enemy Adviser: The Bad Witch (Character 2)

The same size as the equivalent on the witch on the Goodies' side but she strikes a feminine pose.

The Enemy Number 2

Half a head taller than the Hero but smaller than the Enemy Chief. An attractive character

The Enemy Spy

Apish (Short with long arms)

Moves like a ninja.

The Enemy Number 2

Half a head taller than the Hero but smaller than the Enemy Chief. An attractive character

The Enemy Spy

Apish (Short with long arms)

Moves like a ninja.

Character Spy

The Villains' Pet

No particular meaning in the story.

In the story to emphasize the refinement of the devil.

Villain Characters Individual

Hairstyles have already been mentioned in the earlier chapter on individual characters, but they are different for every work. In each work, they must be designed to set the particular story and the various personalities within it

The collection of hairstyles here is not definitive. Heroes have unexpectedly conservative hairstyles. Their hairstyles should be in tune with the expectations of their audience/readers, and to avoid the two extremes of their possible reaction, that is love and hate, strange hairstyles should be avoided. The hairstyles of the supporting characters are easy to decide, but the same is not true of the leading characters'. They must be at the same time normal and striking Even a professional animation/manga artist spends quite some time coming to a decision on the matter.

Animation Manga Drawing

■ The thing that you must get right when drawing hair is not the shape of the hairstyle but whether you are ready to apply the color. Whether you are painting in the color by hand or using a computer, professionals use lines to divide the hair into areas of different colors

Amateurs start by drawing each strand of hair and finish with the outline for the entire head of hair. The first thing a professional thinks of is the entire outline. Then he/she divides the hair into tufts by drawing lines. Shading and applying different areas of colors are deliberate ways of changing tufts of hair and the shape. The important thing is to pick out shapes for hairstyles from your favorite works and pictures that you think are good, and start drawing them.

First is the practice for drawing the eyes. As mentioned already, the design of the whole body is subconscious information. Although there are many people who say they like the design of the eyes, or the hairstyle, there aren't for the sketch of the body (the physique). If the sketch of the body doesn't work though, this registers with people subconsciously and they end up thinking "I don't like this piece of work much."

Information immediately jumps out to us from eyes, whether they are the eyes of a living human being or a manga or animation character. This is what is called conscious information. The eyes are probably your greatest concern when you are drawing the character design. Perhaps you have tried to draw lots of eyes but to your surprise the shape always looks slapdash.

Game Character Outline

Here is some information on the eyes that are often used in animation and manga It is meaningless to say which is the best design. The problem about eyes is that although you can draw them perfectly well face-on, you can't even draw the eyes you are best at drawing when the direction of the face or body changes. It is fun deciding things like the color/s of the pupils, the number of eyelashes, and whether the highlights should be round or square. But these considerations take over and you tend to forget the overall shape. The biggest pitfall you can fall in though is you can't draw the eyes when the angle of the face changes.

Anime Eye Drawing Zeichen 262Eye Disighn For Drawing AnimeHow Draw Faces Different Angles

1: Start with the Outline

Here are some outlines tor the eyes. Can you see that they are outlines of the eyes on the previous pages? Before you draw the details of the eyes, think that the people looking at your drawing will register this information subconsciously. Just as with the sketches of the body, the sketches of the eyes are also essential. With an awareness of their importance, think of it as a culmination of angles like the body. Look at the outlines below and work out how they are composed. For example, look at the shapes, the diamonds, triangles and curves, in the outline.

Character Polygonal Sketch

2: Stick on the polygons

Try sticking the outlines for the eyes onto part of the full-face that is considered a polygon (a square box). Decide the position for the eyes without being led astray by considerations such as the number of eyelashes or the shape of the highlights. Naturally when the angle changes, draw the outlines for the eyes as they were one side of a polygon. They are not that difficult to draw if you draw think of them in the same way as you would a box.

2: Stick on the polygons

Try sticking the outlines for the eyes onto part of the full-face that is considered a polygon (a square box). Decide the position for the eyes without being led astray by considerations such as the number of eyelashes or the shape of the highlights. Naturally when the angle changes, draw the outlines for the eyes as they were one side of a polygon. They are not that difficult to draw if you draw think of them in the same way as you would a box.

Ansiktets Proportioner

3: Last are the Pupils

Once the angle has been decided and you have drawn the outline, you can start the job of drawing in the pupils. Actually this is where "think in polygons" evolves into "think in curves." Make sure you master drawing the pupils on a flat surface first.

3: Last are the Pupils

Once the angle has been decided and you have drawn the outline, you can start the job of drawing in the pupils. Actually this is where "think in polygons" evolves into "think in curves." Make sure you master drawing the pupils on a flat surface first.

Hands and feet are difficult to draw because they are very complicated. The first step is to draw them as cubes.

1. Draw the ankles, joints and sides (the shaded part) carefully.

2. Add the hollow of the arch and the toes. Start by dividing the toes at even intervals.

3. Draw the overall shape with smooth lines.

1. Draw the ankles, joints and sides (the shaded part) carefully.

2. Add the hollow of the arch and the toes. Start by dividing the toes at even intervals.

3. Draw the overall shape with smooth lines.

Learn Draw Perspective Arch

1. Draw the anklebone, considering the arch of the foot and the toe joints.

2. Add the toes with an awareness of the joints. Add the little toe last so that you can just see part of it.

3. Finish by drawing the overall shape, adding the nails and the visible muscles of the instep (the extension of the bones of the toes).

1. Draw the anklebone, considering the arch of the foot and the toe joints.

2. Add the toes with an awareness of the joints. Add the little toe last so that you can just see part of it.

3. Finish by drawing the overall shape, adding the nails and the visible muscles of the instep (the extension of the bones of the toes).

Aspects of Feet: Variation 1

The sole of the foot is used in quite a lot of scenes such as when the character is kneeling or sitting cross-legged, or kicking face-on in an action scene. Practice drawing the following poses.

Anime Boy Sitting Cross Legged

12 4

Common Aspects

Villain Sitting With Feet

Aspects of Feet: Variation 2

The following are a collection of common aspects of the feet and the less common twist.

Common Aspects

Drawing Hands Different Poses

The hand is the best barometer of human being's evolutionary advancement. Chimpanzees and gorillas have the manual dexterity to hold things, but they are far inferior to men.

What makes drawing fingers so difficult is that each finger has several joints, all of which are different lengths. The quickest way to improve is to practice sketching your own hand. Another effective method would be to copy drawings that make you think "How on earth did they manage to draw that at such a difficult angle?"

1. Draw the wrist, the joints at the back of the hand and the sides (the shaded part) carefully.

2. Imagine how each joint and finger looks like. The little finger looks different from the others. Check by looking at your own fingers.

3. Change the overall shape of the hand from cubic to cylindrical. Do this for details such as the fingers that include the joints at the back of the hand, and the thickness of the palm too.

2. Imagine how each joint and finger looks like. The little finger looks different from the others. Check by looking at your own fingers.

The little finger is slightly thinner than the rest.

1. Draw the lines for the fingers. Imagine how they will look and draw the little finger slightly apart from the rest.

2. Add the joints onto the back of the hand, and shape the fingers. The thickness between the first and second joints is the same, but the fingers taper from The thumb angles outwards.shaped.

3. Shape the fingers in more detail, drawing the protrusion of the joints, the nails and the webs

The following are a collection of common aspects of the hands. Practice so that you can draw the poses for both the right and left hands.

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Responses

  • rebecca
    How to draw perspective cylindrical?
    7 years ago
  • EVELYN
    How to draw a Sitting position anime?
    7 years ago
  • Idris Fesahaye
    How to hair striking color apply?
    5 years ago
  • amanuel
    How to draw anime hair angles?
    5 years ago
  • Cain
    How to draw anime feet poses?
    4 years ago
  • Halfred
    How to draw pencil a very strong on game villain?
    4 years ago
  • eduardo
    How to draw sitting girls?
    4 years ago

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