Navarandralu With Pictures

Introduction 2

Chapter 1 Let's get down to the basics!

1-1 Where are you going wrong? 8

1-2 The points to start with 10

1-3 Where am I going wrong? 12

1-4 What makes a "good picture?" 16

1-5 If you can hold a pen and draw straight lines in pencil, you will be able to draw. ••••' 18

1-6 Start drawing for real! But before that 20

1 -7 Now flesh out the outline! 22

1-8 It is time to think about body proportion now 24

Chapter 2 Different Ways to Draw Characters' Expressions

2-2 Drawing For Real! Parts of the Face and Position 30

2-3 Cross-Lines For Different Characters' Foreheads 33

2-4 Draw Faces from Several Directions 34

2-5 Introduction to Different Types of Characters 37

2-6 Characters' Expressions by Type/ Head

Exaggerated Type A/Girl 38

Exaggerated Type A/Boy 40

Exaggerated Type B/Girl 42

Exaggerated Type B/Boy 44

Exaggerated Type C/Girl 46

Exaggerated Type C/Boy 48

Simple Type A/Girl 50

Simple Type A/Boy 52

Simple Type B/Girl 54

Simple Type B/Boy 56

Real Type: Shoujo Manga Genre/Girl 58

Real Type: Shoujo Manga Genre/Boy 60

Real Type: Game Genre/Girl 62

Real Type: Game Genre/Boy 64

Real Type: Game Genre/Anti-heroine 66

Advice from a Young Creator 68

Chapter 3 Drawing Bodies

3-1 The Body 70

3-2 Using Cylinders for the Body Parts 72

3-3 Draw Cylinders from Any Angle 74

3-4 The Direction of the Body

3-4 A Girl's Body 78

3-6 Characters' Expressions by Type/ Body

Exaggerated Type A/Girl 80

Exaggerated Type A/Boy 82

Exaggerated Type B/Girl 84

Exaggerated Type B/Boy 86

Exaggerated Type C/Girl 88

Exaggerated Type C/Boy 90

Simple Type A/Girl 92

Simple Type A/ Boy 94

Simple Type B/Girl 96

Simple Type B/Boy 98

Real Type: Manga Genre/Girl 100

Real Type: Manga Genre/Boy 102

Real Type: Game Genre/Girl 104

Real Type: Game Genre/Boy 106

Real Type: Game Genre/Anti-heroine 108

Advice from a Young Creator 110

Chapter 4 Drawing Detail

4-1 Drawing Supporting Characters 112

4-2 The Design of the Supporting Characters:

Looking at Height 114

4-3 Hairstyle a la Carte 116

4-4 Practice Drawing Eyes 119

4-5 Practice Drawing Feet 123

4-6 Practice Drawing Hands 126

4-7 Character Arrangement and the Scene 129

4-8 Go for the 360° Challenge! 133

Chapter5 Now, It's Time for the Real Test

5-1 A Critique: Example 1 134

5-2 A Critique: Example 2 136

5-3 A Critique: Example 3 138

5-4 A Critique: Example 4 140

5-5 A Critique: Example 5 142

5-6 A Critique: Example 6 144

5-7 A Critique: Example 7 146

5-8 A Critique: Example 8 148

5-9 Finding the Best Pose 150

HOW TO DRAW ANIME & GAME CHARACTERS Vol.1 Basics for Beginners and Beyond by Tadashi Ozawa

Copyright © 1999 Tadashi Ozawa

Copyright © 1999 Graphic-sha Publishing Co., Ltd.

First published in 1999 by Graphic-sha Publishing Co., Ltd. This English edition was published in 2000 by Graphic-sha Publishing Co., Ltd. 1-9-12 Kudan-kita, Chiyoda-ku, Tokyo 102-0073 Japan

Original design: Motoi Zige

English edition layout: Shinichi Ishioka

English translation: Lingua franca, Inc. ([email protected])

Japanese edition editor: Sahoko Hyakutake (Graphic-sha Publishing Co., Ltd.)

Foreign language edition project coordinator: Kumiko Sakamoto (Graphic-sha Publishing Co., Ltd.)

All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher

Distributed by NIPPAN IPS CO., LTD. 11-6,3Chome, lidabashi, Chiyoda-ku, Tokyo 102-0072, Japan Tel: +81-(0)3-3238-0676 Fax: +81-(0)3-3238-0996 E-mail: [email protected]

Distributed Exclusively in North America by


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E-mail: [email protected]


First printing: August 2000

Second printing: March 2001

Third printing: May 2001

Fourth printing: August 2001

ISBN: 4-7661-1120-6

Printed and bound in China by Everbest Printing Co., Ltd.

Chapter 1

Let's get down to the basics!

Dibujos Para Calcar Pintar


Let's get down to the basics!

Where are you going wrong?

Take for example the three points A, B and C below.

What are you looking at when you draw the straight line A B and the curved line A — C — B? At the pencil? Or at points C or B? p

When you are drawing a picture, you must visualize the direction of the line you are drawing, looking not just at the point of the pencil but equally at the three points A, B and C. People cannot draw shapes properly if they are just looking at the pencil point.

Next, look at the 7 random points below. What can you see?

Just a cluster of points? Or can you faintly discern a shape? You haven't got it yet, have you?

Let's number the points at random. You still haven't got it yet, have you?

• 5


• 2




• 3

Let's renumber the points to give them meaning. You see, your eyes automatically follow the points in order. Those who can make out the shape from looking at points in this way are able to draw shapes.

i •

• 6


Navarandralu Images

Finally the points are joined up. Random lines join to form a shape. Those talented at drawing can perceive hidden lines within a picture and trace them smoothly. Your ability to draw shapes depends on whether or not you can visualize the points in the correct order.

Have you heard of the phrase motion capture that is common in the world of computer games and Comuputer Graphics(CG)? It is a useful system whereby the computer reads a person's movements using transmitters placed at certain points of the human body.

Actually this same function is also evident in people who can draw well. Think back to the method of drawing lines A-1 explained on the previous page. An entire body or face is mapped out using points situated at the corners of the eyes, the bridge of the nose, arm joints etc. This enables a proportional picture to be drawn. Put another way, if you concentrate and look hard, you too can detect where such points are on the face and limbs.

Nava Randralu Human Body

The process

1. Sketch a rough image of the entire picture you want to draw.

2. Draw the points for the position of the eyes, eyebrows and shoulders, taking care that they are symmetrical.

3. Draw an outline by joining up the points.

4. Increase the number of points to decide the eyes, nose, beard, shape etc.

5. You have done!

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