Chapter 1 Let's get down to the basics!
1-1 Where are you going wrong? 8
1-2 The points to start with 10
1-3 Where am I going wrong? 12
1-4 What makes a "good picture?" 16
1-5 If you can hold a pen and draw straight lines in pencil, you will be able to draw. ••••' 18
1-6 Start drawing for real! But before that 20
1 -7 Now flesh out the outline! 22
1-8 It is time to think about body proportion now 24
Chapter 2 Different Ways to Draw Characters' Expressions
2-2 Drawing For Real! Parts of the Face and Position 30
2-3 Cross-Lines For Different Characters' Foreheads 33
2-4 Draw Faces from Several Directions 34
2-5 Introduction to Different Types of Characters 37
2-6 Characters' Expressions by Type/ Head
Exaggerated Type A/Girl 38
Exaggerated Type A/Boy 40
Exaggerated Type B/Girl 42
Exaggerated Type B/Boy 44
Exaggerated Type C/Girl 46
Exaggerated Type C/Boy 48
Simple Type A/Girl 50
Simple Type A/Boy 52
Simple Type B/Girl 54
Simple Type B/Boy 56
Real Type: Shoujo Manga Genre/Girl 58
Real Type: Shoujo Manga Genre/Boy 60
Real Type: Game Genre/Girl 62
Real Type: Game Genre/Boy 64
Real Type: Game Genre/Anti-heroine 66
Advice from a Young Creator 68
Chapter 3 Drawing Bodies
3-1 The Body 70
3-2 Using Cylinders for the Body Parts 72
3-3 Draw Cylinders from Any Angle 74
3-4 The Direction of the Body
3-4 A Girl's Body 78
3-6 Characters' Expressions by Type/ Body
Exaggerated Type A/Girl 80
Exaggerated Type A/Boy 82
Exaggerated Type B/Girl 84
Exaggerated Type B/Boy 86
Exaggerated Type C/Girl 88
Exaggerated Type C/Boy 90
Simple Type A/Girl 92
Simple Type A/ Boy 94
Simple Type B/Girl 96
Simple Type B/Boy 98
Real Type: Manga Genre/Girl 100
Real Type: Manga Genre/Boy 102
Real Type: Game Genre/Girl 104
Real Type: Game Genre/Boy 106
Real Type: Game Genre/Anti-heroine 108
Advice from a Young Creator 110
Chapter 4 Drawing Detail
4-1 Drawing Supporting Characters 112
4-2 The Design of the Supporting Characters:
Looking at Height 114
4-3 Hairstyle a la Carte 116
4-4 Practice Drawing Eyes 119
4-5 Practice Drawing Feet 123
4-6 Practice Drawing Hands 126
4-7 Character Arrangement and the Scene 129
4-8 Go for the 360° Challenge! 133
Chapter5 Now, It's Time for the Real Test
5-1 A Critique: Example 1 134
5-2 A Critique: Example 2 136
5-3 A Critique: Example 3 138
5-4 A Critique: Example 4 140
5-5 A Critique: Example 5 142
5-6 A Critique: Example 6 144
5-7 A Critique: Example 7 146
5-8 A Critique: Example 8 148
5-9 Finding the Best Pose 150
HOW TO DRAW ANIME & GAME CHARACTERS Vol.1 Basics for Beginners and Beyond by Tadashi Ozawa
Copyright © 1999 Tadashi Ozawa
Copyright © 1999 Graphic-sha Publishing Co., Ltd.
First published in 1999 by Graphic-sha Publishing Co., Ltd. This English edition was published in 2000 by Graphic-sha Publishing Co., Ltd. 1-9-12 Kudan-kita, Chiyoda-ku, Tokyo 102-0073 Japan
Original design: Motoi Zige
English edition layout: Shinichi Ishioka
English translation: Lingua franca, Inc. ([email protected])
Japanese edition editor: Sahoko Hyakutake (Graphic-sha Publishing Co., Ltd.)
Foreign language edition project coordinator: Kumiko Sakamoto (Graphic-sha Publishing Co., Ltd.)
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher
Distributed by NIPPAN IPS CO., LTD. 11-6,3Chome, lidabashi, Chiyoda-ku, Tokyo 102-0072, Japan Tel: +81-(0)3-3238-0676 Fax: +81-(0)3-3238-0996 E-mail: [email protected]
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Let's get down to the basics!
Let's get down to the basics!
Where are you going wrong?
Take for example the three points A, B and C below.
What are you looking at when you draw the straight line A B and the curved line A — C — B? At the pencil? Or at points C or B? p
When you are drawing a picture, you must visualize the direction of the line you are drawing, looking not just at the point of the pencil but equally at the three points A, B and C. People cannot draw shapes properly if they are just looking at the pencil point.
Next, look at the 7 random points below. What can you see?
Just a cluster of points? Or can you faintly discern a shape? You haven't got it yet, have you?
Let's number the points at random. You still haven't got it yet, have you?
Let's renumber the points to give them meaning. You see, your eyes automatically follow the points in order. Those who can make out the shape from looking at points in this way are able to draw shapes.
Finally the points are joined up. Random lines join to form a shape. Those talented at drawing can perceive hidden lines within a picture and trace them smoothly. Your ability to draw shapes depends on whether or not you can visualize the points in the correct order.
Have you heard of the phrase motion capture that is common in the world of computer games and Comuputer Graphics(CG)? It is a useful system whereby the computer reads a person's movements using transmitters placed at certain points of the human body.
Actually this same function is also evident in people who can draw well. Think back to the method of drawing lines A-1 explained on the previous page. An entire body or face is mapped out using points situated at the corners of the eyes, the bridge of the nose, arm joints etc. This enables a proportional picture to be drawn. Put another way, if you concentrate and look hard, you too can detect where such points are on the face and limbs.
1. Sketch a rough image of the entire picture you want to draw.
2. Draw the points for the position of the eyes, eyebrows and shoulders, taking care that they are symmetrical.
3. Draw an outline by joining up the points.
4. Increase the number of points to decide the eyes, nose, beard, shape etc.
5. You have done!
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