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Everything that applies to a walk, applies to a run—only more so. The up-and-down movement of the walk is exaggerated in the run to give it more snap. This is because in a run the body is not so much lifted by the straight leg of the passing position (as it is in a walk), but is more driven upward by
In a run the arms move more vigorously than in a walk, because they are responsible for driving the legs into action. Olympic sprinters, for example, are not so much trained to move their legs faster as to punch their arms faster—which, in turn, prompt the legs to move quickly. Also, in a sprint, the arms punch hard in a bent position, for added speed. This is because a bent arm is a shorter lever to move, and—as scientists and engineers know—the shorter the lever, the faster it can be moved.
One final pointer for a run is that, in contrast to a walk, the stride covers a lot of ground—more than the legs can reach in a natural stride position with both feet on the ground.
Obviously, drawing a run demands more thought than drawing a walk, but fewer drawings! The track-and-field definition of a walk is that one foot must be in contact with the ground at any one moment. In a run, however, both feet lose contact with the ground for most of the stride.
A run can be drawn in as few as three drawings. This is crude, however, and too fast—and it is rarely convincing unless the scene requires a kind of furious, scrabbling run.
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