1. Skull

11. Phalanges (14 finger bones)

2. Clavicle or shoulder bone

12. Pubic bone

3. Scapula or shoulder blade

13. Coccyx

4. Vertebrae or spinal column

14. Femur or thighbone

5. Ribs

15. Fibula

6. Sternum or breastbone

16. Tibia

7. Radius

17. Tarsus or anklebone

8. Ulna

18. Metatarsus

9. Carpus or wrist

19. Calcaneus

10. Metacarpus

20. Phalanges (14 toe bones)

A Skeleton slayers

Skeletal characters have immediate, grisly impact. They are the undead, and it is obvious that their powers lie purely in the supernatural.

from the back

Here you can see how the scapula helps to make the shape of the shoulders. Notice also the shape and position of the skull. Its characteristics are not usually used to map out the facial features so you don't need to remember their exact locations, but a good knowledge of the overall shape is essential for drawing heads that look realistic.

The vertebral column is another area that obviously affects the surface of the skin, so a close look at how the vertebrae sit together will be helpful later on when you come to shading the skin of your character. Don't worry if you can't memorize the name and position of every bone just yet. They will become a lot easier to remember when you've drawn them a few times, and you can always refer back to these images to see what goes where.

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