Nonlinear body shape

Most characters you draw will probably be nonlinear (unless you're drawing robots), which means they lack the hard, sharp angles and edges you find on more linear objects like a TV or refrigerator. Your characters probably won't have the perfectly square shapes that the three stacked boxes have in the previous section. They'll have more curves and be more rounded, and lining up something without clear lines to a vanishing point may prove to be frustrating to you. However, if you know how to line up the basic body shapes of your characters (circles and ovals), then drawing them in perspective may prove easier than you think.

If you draw your characters in a normal, straight-on view, the shapes need to line up so that A, B, and C are lined up. Figure 12-19 shows an example with three circles stacked on top of each other. Each circle has a label — A, B, or C. The head and neck area is circle A, the torso and arms area is circle B, and the legs and feet area is circle C. ®

Figure 12-19:

The basic character shape from a straight-on view.

How would you draw that same character in three-point perspective? If you think in terms of three balls stacked on top of one another, what would you see first? The answer is the top ball, or A circle. You'd then see the second ball, or B circle, and then the third ball, or C circle. So to draw the balls in three-point perspective, draw horizontal and vertical center guidelines to help determine the middle line and give the shapes some dimension. Figure 12-20 shows an example.

Figure 12-20:

The ball frames in three-point perspective.

Figure 12-20:

The ball frames in three-point perspective.

By erasing the lines from inside the balls in Figure 12-20, you can create a solid body look. You can see the top of the A ball and see balls B and C as they stick out from under the top ball (see Figure 12-21), which gives you a snowman look.

Figure 12-21:

Three balls form a snowman.

Figure 12-21:

Three balls form a snowman.

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Freehand Sketching An Introduction

Freehand Sketching An Introduction

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