Although we all like to see and admire well crafted illustrations, as a professional designer you will find that these constitute a small percentage of the work you will produce. As a designer your job is to create many and varied ideas in a short space of time, and to do so in a way that others can see and understand your thinking. A good sketching technique can fulfil both of these. When practicing to sketch it can be very hard at first to know when to stop, and subsequently every drawing becomes a time consuming rendering. It is important to learn not to be overly 'precious' when sketching. By doing so you will produce more and improve much faster.
This tutorial aims to show a good technique for working out ideas in both a fast and readable manner. To be able to produce sketches which read as 3D objects, a basic understanding of perspective is required. For this reason the tutorial begins by giving a brief overview of the rules of one and two point perspective, including wheel ellipses. It then talks through three examples, all using different perspective viewpoints. Each one shows how to build a sketch from a blank page, through the rough line work, and finally simple colouring methods.rspective When drawing, a basic understanding of the rules of perspective is essential if you are to achieve a realistic effect. Only once you have learned these rules you can begin to distort or exaggerate them in order to accentuate elements of your design. There are three basic forms of perspective (one, two and three point). There are also three main elements present in each of these (the vanishing point, convergence lines and horizon line). This tutorial shows the basics behind one and two point perspective only, three-point perspective being a technique that automotive sketching does not require.
Horizon Line: This line, as its name suggests, describes the horizon, which is always consdered to be at eye level. For instance, an object sited above the horizon line is above the viewer's eye level and will therefore show its underside. Vanishing Points: Sited on the horizon line these are the points where all convergence lines meet. Although always on the horizon, their position on the horizon depends on the viewer's angle to the viewed object.
Convergence Lines: All parallel lines in a scene will always appear to converge to a single point (the vanishing points). The exception to this rule is that lines viewed in parallel or perpendicular to the viewer will not converge. In one and two point perspective you can also consider all vertical lines as non-converging lines.
One Point Perspective: One point perspective is evident when the object being viewed lies parallel or perpendicular to the viewer. This means that only lines travelling towards or away from the viewer appear to converge to a single vanishing point on the horizon. Picture one shows how this makes for a very simple version of perspective, which is especially useful for sketching quick side views of a vehicle.
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